head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A tile-matching puzzle of planning clears against a randomized board.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Angry Birds Blast! leans Optimization (Systems & Chaos); EarthBound leans Optimization (Pure Optimization).
EarthBound leans a little harder on execution, though the gap is small.
Angry Birds Blast!
Tapping tile clusters has no timing demand
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Blast!
Solo match game, no opponent to model
EarthBound
All enemies scripted with fixed attack patterns
Angry Birds Blast! leans a little harder on variance, though the gap is small.
Angry Birds Blast!
Board layout and power-up drops are randomized
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Angry Birds Blast!
Planning matches and power-up combos to clear objectives
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.