head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Systems & Chaos
Gothic adventure testing methodical puzzle solving through a fixed mystery plot.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); Black Mirror III: Final Fear leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Trivial inputs.
Black Mirror III: Final Fear
Pointing and clicking carries no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
Black Mirror III: Final Fear
A scripted gothic mystery with no adapting adversary
Black Mirror III: Final Fear leans a little harder on variance, though the gap is small.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
Black Mirror III: Final Fear
The mystery's truths are hidden until uncovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
Black Mirror III: Final Fear
Inventory puzzles have single fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.