head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); Life is Strange leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Trivial inputs.
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
Life is Strange
Scripted teen drama; no opponent models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
Life is Strange
Rewind obscures which choices are truly consequential
Animal Crossing: New Horizons leans a little harder on optimization, though the gap is small.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.