head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A cozy island life-sim about building a community at your pace.

Optimization · Systems & Chaos
A bite-sized surreal adventure testing playful experimentation to uncover fixed solutions.
Animal Crossing: New Horizons leans Optimization (Pure Optimization); Samorost 1 leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
Trivial inputs.
Samorost 1
Clicking hotspots requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Horizons
NPCs are scripted.
Samorost 1
No opponent exists in this dreamworld
Samorost 1 leans a little harder on variance, though the gap is small.
Animal Crossing: New Horizons
Daily visitors and fossils randomize.
Samorost 1
What each surreal scene wants is hidden until poked
Animal Crossing: New Horizons leans a little harder on optimization, though the gap is small.
Animal Crossing: New Horizons
Turnips, layout, and time-routing reward planning.
Samorost 1
Each screen has one fixed solution sequence to find
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.