head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A gentle daily-life village sim about decorating, collecting, and chatting with animal neighbors.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.
Animal Crossing: New Leaf leans Optimization (Light / Casual); Doki Doki Literature Club! leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No dexterity demands beyond menu navigation
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No opponents at all
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
Daily RNG visitors, fossils, turnip prices
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
Turnip market and town planning lightly reward optimizing
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.