head to head
Animal Crossing: New LeafvsHidden Through Time
Animal Crossing: New Leaf leans Optimization (Light / Casual); Hidden Through Time leans Variance (Light / Casual).
Animal Crossing: New LeafHidden Through Time
Axis by axis
Execution0 vs 1
Hidden Through Time leans harder on execution: Clicking found objects takes nothing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Hidden Through Time leans harder on variance: Object locations are hidden exactly once per map
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

