head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A gentle daily-life village sim about decorating, collecting, and chatting with animal neighbors.

Variance · Light / Casual
A relaxed seek-and-find testing patience and visual scanning, not skill.
Animal Crossing: New Leaf leans Optimization (Light / Casual); Hidden Through Time leans Variance (Light / Casual).
Hidden Through Time leans a little harder on execution, though the gap is small.
Animal Crossing: New Leaf
No dexterity demands beyond menu navigation
Hidden Through Time
Clicking found objects takes nothing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No opponents at all
Hidden Through Time
No opponent in a seek-and-find
Hidden Through Time leans a little harder on variance, though the gap is small.
Animal Crossing: New Leaf
Daily RNG visitors, fossils, turnip prices
Hidden Through Time
Object locations are hidden exactly once per map
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
Turnip market and town planning lightly reward optimizing
Hidden Through Time
Systematic scanning beats wandering, but barely a system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.