head to head
Detroit: Become HumanvsHidden Through Time
Detroit: Become Human leans Optimization (Light / Casual); Hidden Through Time leans Variance (Light / Casual).
Detroit: Become HumanHidden Through Time
Axis by axis
Execution2 vs 1
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Hidden Through Time leans harder on variance: Object locations are hidden exactly once per map
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

