head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A gentle daily-life village sim about decorating, collecting, and chatting with animal neighbors.

Variance · Light / Casual
Tests curiosity about branching consequences rather than any competitive skill.
Animal Crossing: New Leaf leans Optimization (Light / Casual); Slay the Princess: The Pristine Cut leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No dexterity demands beyond menu navigation
Slay the Princess: The Pristine Cut
Choosing dialogue lines takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing: New Leaf
No opponents at all
Slay the Princess: The Pristine Cut
The Princess is scripted branching, not an adapting mind
Slay the Princess: The Pristine Cut leans a little harder on variance, though the gap is small.
Animal Crossing: New Leaf
Daily RNG visitors, fossils, turnip prices
Slay the Princess: The Pristine Cut
Branch outcomes are hidden until a route is tried
Animal Crossing: New Leaf leans a little harder on optimization, though the gap is small.
Animal Crossing: New Leaf
Turnip market and town planning lightly reward optimizing
Slay the Princess: The Pristine Cut
Mapping the route tree is the only system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.