head to head
Detroit: Become Human asks more than Slay the Princess: The Pristine Cut, and the gap is execution.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Variance · Light / Casual
Tests curiosity about branching consequences rather than any competitive skill.
Detroit: Become Human leans Optimization (Light / Casual); Slay the Princess: The Pristine Cut leans Variance (Light / Casual).
Detroit: Become Human leans clearly harder on execution.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Slay the Princess: The Pristine Cut
Choosing dialogue lines takes no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
Slay the Princess: The Pristine Cut
The Princess is scripted branching, not an adapting mind
Slay the Princess: The Pristine Cut leans a little harder on variance, though the gap is small.
Detroit: Become Human
Branch consequences are hidden information until explored
Slay the Princess: The Pristine Cut
Branch outcomes are hidden until a route is tried
Detroit: Become Human leans a little harder on optimization, though the gap is small.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
Slay the Princess: The Pristine Cut
Mapping the route tree is the only system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.