head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Optimization · Light / Casual
A deceptively cheerful visual novel that uses its own genre conventions as horror tools.
Animal Crossing leans Optimization (Systems & Chaos); Doki Doki Literature Club! leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
Doki Doki Literature Club!
No inputs beyond clicking text - zero physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Villagers are charming scripts
Doki Doki Literature Club!
No adaptive opponent; horror twists are scripted
Animal Crossing leans a little harder on variance, though the gap is small.
Animal Crossing
Random visitors, fossils, and villager moves
Doki Doki Literature Club!
Hidden content and flags drive the horror subversion
Animal Crossing leans a little harder on optimization, though the gap is small.
Animal Crossing
Debt payoff and collection routing, gently
Doki Doki Literature Club!
One optimal path to reach all endings once mechanics known
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.