head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
The original village life sim about chores, fossils, and befriending animal neighbors in real time.

Optimization · Systems & Chaos
Surveillance thriller where you decide which citizens' secrets to report to the state.
Animal Crossing leans Optimization (Systems & Chaos); Orwell: Keeping an Eye on You leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
No dexterity demands
Orwell: Keeping an Eye on You
Reading and clicking documents only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Animal Crossing
Villagers are charming scripts
Orwell: Keeping an Eye on You
Story characters are scripted, not adaptive
Orwell: Keeping an Eye on You leans a little harder on variance, though the gap is small.
Animal Crossing
Random visitors, fossils, and villager moves
Orwell: Keeping an Eye on You
Truth is hidden until you uncover contradicting datachunks
Orwell: Keeping an Eye on You leans a little harder on optimization, though the gap is small.
Animal Crossing
Debt payoff and collection routing, gently
Orwell: Keeping an Eye on You
Choosing which evidence to upload steers fixed outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.