head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
A baseball management simulation focused on running a franchise's roster and finances.
Anno 1602 leans Optimization (Pure Optimization); Baseball Mogul leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Slow real-time pace; no dexterity test.
Baseball Mogul
no direct player control of gameplay
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Baseball Mogul
no adaptive opposing agent, just simulation
Baseball Mogul leans a little harder on variance, though the gap is small.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Baseball Mogul
simulated game outcomes involve randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Baseball Mogul
roster building and franchise management dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.