head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Island colonisation strategy about balancing population tiers against expanding supply chains.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.
Anno 1602 leans Optimization (Pure Optimization); Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Slow real-time pace; no dexterity test.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Anno 1602 leans a little harder on reads, though the gap is small.
Anno 1602
AI rivals act on fixed personalities, not adaptation.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1602
Island fertility layouts and rival starts are hidden initially.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Anno 1602 leans a little harder on optimization, though the gap is small.
Anno 1602
Population tiers and supply chains are a near-pure logistics solve.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.