head to head
The Elder Scrolls V: Skyrim asks more than Mario + Rabbids Kingdom Battle, and the gap is execution.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Mario + Rabbids Kingdom Battle leans a little harder on variance, though the gap is small.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Mario + Rabbids Kingdom Battle leans a little harder on optimization, though the gap is small.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.