head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Beautiful 19th-century city-builder ruled by production ratios.

Optimization · Pure Optimization
Classic Roman city builder dominated by mastering its walker-based logistics.
Anno 1800 leans Optimization (Pure Optimization); Caesar III leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
pausable, no twitch
Caesar III
Mouse-driven building, no pressure
Anno 1800 leans a little harder on reads, though the gap is small.
Anno 1800
AI scripted, not adaptive
Caesar III
Invasions are scheduled, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
minor trade fluctuations
Caesar III
Minor walker pathing unpredictability
Anno 1800 leans a little harder on optimization, though the gap is small.
Anno 1800
supply chains and ratios are the game
Caesar III
Housing blocks and walker logistics are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.