head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Beautiful 19th-century city-builder ruled by production ratios.

Optimization · Pure Optimization
A break-and-boost JRPG carried by job-routing and party-composition planning.
Anno 1800 leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
pausable, no twitch
Octopath Traveler
Turn-based, no input demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
AI scripted, not adaptive
Octopath Traveler
Scripted enemies
Octopath Traveler leans a little harder on variance, though the gap is small.
Anno 1800
minor trade fluctuations
Octopath Traveler
Hit, crit, and break rolls
Anno 1800 leans a little harder on optimization, though the gap is small.
Anno 1800
supply chains and ratios are the game
Octopath Traveler
Job, break-boost, party routing deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.