head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Beautiful 19th-century city-builder ruled by production ratios.

Optimization · Pure Optimization
Eastern-bloc planned-economy sim built on logistics chains.
Anno 1800 leans Optimization (Pure Optimization); Workers & Resources: Soviet Republic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
pausable, no twitch
Workers & Resources: Soviet Republic
no reflex
Anno 1800 leans a little harder on reads, though the gap is small.
Anno 1800
AI scripted, not adaptive
Workers & Resources: Soviet Republic
no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
minor trade fluctuations
Workers & Resources: Soviet Republic
weather, resource finds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Anno 1800
supply chains and ratios are the game
Workers & Resources: Soviet Republic
logistics chains and infrastructure central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.