head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
Piecing together a stranger's life from hidden information scattered across a simulated phone.

Variance · Systems & Chaos
Building a psyche and gaming dice checks through a dense authored narrative.
Another Lost Phone: Laura's Story leans Optimization (Systems & Chaos); Disco Elysium: The Final Cut leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Another Lost Phone: Laura's Story
Tapping through phone menus has no physical demand
Disco Elysium: The Final Cut
Pure reading and clicking, no physical layer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Another Lost Phone: Laura's Story
No opponent - a fixed narrative to uncover
Disco Elysium: The Final Cut
Every character responds along authored branches
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Another Lost Phone: Laura's Story
Hidden messages and passwords are unknown until pieced together
Disco Elysium: The Final Cut
Dice checks and hidden thresholds gate outcomes
Another Lost Phone: Laura's Story leans a little harder on optimization, though the gap is small.
Another Lost Phone: Laura's Story
Linking clues across apps is a solvable deduction puzzle
Disco Elysium: The Final Cut
Skill builds and check preparation are the solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.