head to head
Worms World Party asks more than Ape Academy 2, and the gap is optimization.

Reads · Bluff & Deduction
A party card-battler testing rock-paper-scissors prediction and minigame reflexes.

Execution · Competitive PvP
Turn-based artillery duels testing shot judgement, opponent prediction, and weapon economy under wind.
Ape Academy 2 leans Reads (Bluff & Deduction); Worms World Party leans Execution (Competitive PvP).
Worms World Party leans a little harder on execution, though the gap is small.
Ape Academy 2
Minigames need some quick reactions
Worms World Party
Precise angle and power judgement on every shot matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Academy 2
Rock-paper-scissors card duels reward predicting opponents
Worms World Party
Human opponents reposition and bait - predicting them wins games
Ape Academy 2 leans a little harder on variance, though the gap is small.
Ape Academy 2
Card draws and the RPS layer add chance
Worms World Party
Wind, crate drops and terrain destruction add real chaos
Worms World Party leans clearly harder on optimization.
Ape Academy 2
Deck and banana management has shallow strategy
Worms World Party
Weapon selection, positioning and turn economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.