head to head
Ape Academy 2 asks more than Tabletop Simulator, and the gap is execution.

Reads · Bluff & Deduction
A party card-battler testing rock-paper-scissors prediction and minigame reflexes.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Ape Academy 2 leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Ape Academy 2 leans clearly harder on execution.
Ape Academy 2
Minigames need some quick reactions
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Ape Academy 2 leans a little harder on reads, though the gap is small.
Ape Academy 2
Rock-paper-scissors card duels reward predicting opponents
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Ape Academy 2 leans a little harder on variance, though the gap is small.
Ape Academy 2
Card draws and the RPS layer add chance
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Academy 2
Deck and banana management has shallow strategy
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.