head to head
Ape Out asks more than Jetpack Joyride, and the gap is execution.

Execution · Pure Mechanics
A percussive top-down rampage where a gorilla smashes through procedurally remixed levels.

Execution · Twitch Chaos
An endless runner where you steer a jetpack through randomised hazard corridors.
Ape Out leans Execution (Pure Mechanics); Jetpack Joyride leans Execution (Twitch Chaos).
Ape Out leans clearly harder on execution.
Ape Out
Split-second grabs and throws under fire
Jetpack Joyride
One-touch dodging at rising speed is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Guards react predictably
Jetpack Joyride
No opponent of any kind
Jetpack Joyride leans a little harder on variance, though the gap is small.
Ape Out
Procedurally shuffled layouts and enemy placements
Jetpack Joyride
Randomised obstacle layouts and power-up spawns each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Few systems beyond momentum and angles
Jetpack Joyride
Mission and gadget choices matter mildly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.