head to head
Ape Out asks more than WarioWare: Touched!, and the gap is optimization.

Execution · Pure Mechanics
A percussive top-down rampage where a gorilla smashes through procedurally remixed levels.

Execution · Pure Mechanics
Touch-screen reaction speed against a randomised barrage of microgames.
Ape Out leans Execution (Pure Mechanics); WarioWare: Touched! leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Split-second grabs and throws under fire
WarioWare: Touched!
Instant stylus reactions to five-second prompts are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Guards react predictably
WarioWare: Touched!
No opponent - just escalating microgame speed
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Procedurally shuffled layouts and enemy placements
WarioWare: Touched!
Random microgame order demands instant recognition
Ape Out leans clearly harder on optimization.
Ape Out
Few systems beyond momentum and angles
WarioWare: Touched!
Each microgame is trivially solvable once recognised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.