head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A percussive top-down rampage where a gorilla smashes through procedurally remixed levels.

Execution · Twitch Chaos
A fast first-person roguelike of wand-blasting through randomised dungeon arenas.
Ape Out leans Execution (Pure Mechanics); Ziggurat leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Split-second grabs and throws under fire
Ziggurat
Fast circle-strafing wand combat in arena rooms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Ape Out
Guards react predictably
Ziggurat
Monster AI never adapts
Ziggurat leans a little harder on variance, though the gap is small.
Ape Out
Procedurally shuffled layouts and enemy placements
Ziggurat
Random rooms, weapons, and perk draws each run
Ziggurat leans a little harder on optimization, though the gap is small.
Ape Out
Few systems beyond momentum and angles
Ziggurat
Perk evaluation and enemy priority knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.