head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Adds a visual-tell scanning system on top of the classic evidence-contradiction loop.

Optimization · Pure Optimization
Solving fixed grim puzzles to escape a facility, dexterity-free.
Apollo Justice: Ace Attorney leans Optimization (Pure Optimization); Cayne leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apollo Justice: Ace Attorney
Menu-only courtroom with no timing demands
Cayne
Isometric point-and-click, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apollo Justice: Ace Attorney
Witnesses are fully scripted; no adaptive element
Cayne
No adaptive threat in the facility
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Apollo Justice: Ace Attorney
Perceive system hides tells until the player scans testimony
Cayne
Story horrors are hidden until uncovered, then static
Apollo Justice: Ace Attorney leans a little harder on optimization, though the gap is small.
Apollo Justice: Ace Attorney
Pinpointing forged evidence and witness tells is a logic puzzle with one solution
Cayne
Solving fixed environmental puzzles drives all progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.