head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Deliberate 2D melee spacing against scripted mythological bosses.

Execution · Practiced Mastery
A stylish anime bullet-hell shooter about cleaning up poison.
Apotheon leans Execution (Practiced Mastery); Poison Control leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
2D melee spacing, throws and weapon durability demand active hands
Poison Control
Bullet-hell dodging and aiming precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Gods and guards run scripted patterns, briefly tricky multiplayer aside
Poison Control
Fixed boss patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Apotheon
Loot and patrols vary slightly between runs
Poison Control
Some enemy spawn randomness
Apotheon leans a little harder on optimization, though the gap is small.
Apotheon
Boss approaches and gear choice reward planning
Poison Control
Build/route optimization secondary
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.