head to head
ApotheonvsSpace Hulk: Deathwing
Apotheon leans Execution (Practiced Mastery); Space Hulk: Deathwing leans Execution (Practiced Mastery).
ApotheonSpace Hulk: Deathwing
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Apotheon leans harder on reads: Gods and guards run scripted patterns, briefly tricky multiplayer aside
Variance2 vs 3
Space Hulk: Deathwing leans harder on variance: Spawn directions and ambushes vary run to run
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

