Space Hulk: Deathwing cover art

Space Hulk: Deathwing

Corridor-holding aim and loadout planning against semi-random alien swarms.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Holding corridors against Genestealer swarms demands steady aim

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Swarms path-find but never model you

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Spawn directions and ambushes vary run to run

  4. Optimization

    cheat: A perfect solver / coach

    5/10

    Loadouts, psyker powers and chokepoint control reward planning

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2016
Developer
Streum On Studio
Franchise
Warhammer 40,000
Platforms
PS4, PC, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
60/100
IGDB users
60/100
ShooterHack and slash/Beat 'em upAdventureActionScience fiction