head to head
Darksiders IIvsSpace Hulk: Deathwing
Darksiders II leans Execution (Practiced Mastery); Space Hulk: Deathwing leans Execution (Practiced Mastery).
Darksiders IISpace Hulk: Deathwing
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Space Hulk: Deathwing leans harder on variance: Spawn directions and ambushes vary run to run
Optimization6 vs 5
Darksiders II leans harder on optimization: skill trees and dungeon puzzles reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

