head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Twitch Chaos
Scripted horror evasion whose tension dissolves once threats are mapped.

Execution · Light / Casual
A psychological survival horror game where atmosphere and puzzle-solving matter more than combat.
Apsulov: End of Gods leans Variance (Twitch Chaos); Silent Hill 2 leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Stealth evasion and sprints need only light reflexes
Silent Hill 2
clunky combat with modest execution demand
Silent Hill 2 leans a little harder on reads, though the gap is small.
Apsulov: End of Gods
Monsters patrol on scripts, not minds
Silent Hill 2
enemies scripted, not truly adaptive
Apsulov: End of Gods leans a little harder on variance, though the gap is small.
Apsulov: End of Gods
First-run dread comes from unknown scripted threats
Silent Hill 2
fog and enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Routes and codes are learnable, then trivial
Silent Hill 2
puzzle logic and resource use are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.