head to head
Apsulov: End of GodsvsSilent Hill 2
Apsulov: End of Gods leans Variance (Twitch Chaos); Silent Hill 2 leans Execution (Light / Casual).
Apsulov: End of GodsSilent Hill 2
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 1
Silent Hill 2 leans harder on reads: enemies scripted, not truly adaptive
Variance4 vs 3
Apsulov: End of Gods leans harder on variance: First-run dread comes from unknown scripted threats
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

