head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Twitch Chaos
Scripted horror evasion whose tension dissolves once threats are mapped.

Variance · Light / Casual
A first-person psychological horror set in a cursed family home.
Apsulov: End of Gods leans Variance (Twitch Chaos); Visage leans Variance (Light / Casual).
Apsulov: End of Gods leans a little harder on execution, though the gap is small.
Apsulov: End of Gods
Stealth evasion and sprints need only light reflexes
Visage
Slow movement and item use.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Monsters patrol on scripts, not minds
Visage
Ghosts follow scripted triggers.
Apsulov: End of Gods leans a little harder on variance, though the gap is small.
Apsulov: End of Gods
First-run dread comes from unknown scripted threats
Visage
Some scares and item placements vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Apsulov: End of Gods
Routes and codes are learnable, then trivial
Visage
Sanity management is shallow.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.