head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Managing shadow essence resources to chain teleport eliminations through deterministic guard patrols.

Optimization · Practiced Mastery
Open-world Hyrule built on physics puzzles and exploration over reflex tests.
Aragami leans Optimization (Pure Optimization); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami
Shadow leap timing and kill animations need clean inputs
The Legend of Zelda: Breath of the Wild
Parry timing and aiming matter but forgiving.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami
Aragami guards patrol fixed routes without player-specific adaptation
The Legend of Zelda: Breath of the Wild
Enemies follow fixed scripted behaviors.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aragami
Scroll placements are consistent; very little hidden randomness
The Legend of Zelda: Breath of the Wild
Weapon drops and weather lightly randomized.
Aragami leans a little harder on optimization, though the gap is small.
Aragami
Shadow essence management and teleport sequencing define approach efficiency
The Legend of Zelda: Breath of the Wild
Shrines, cooking, traversal routes fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.