head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An open-world action RPG where build optimization outweighs its simple combat.

Optimization · Practiced Mastery
Routing size-ordered pickup paths under time pressure with quirky rolling controls.
Arcania: Gothic 4 leans Optimization (Practiced Mastery); Beautiful Katamari leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
real-time melee combat timing
Beautiful Katamari
Dual-stick rolling control matters but forgives sloppiness
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
solo RPG, no adaptive enemies
Beautiful Katamari
Cousins and objects never react to your strategy
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
loot and hit-chance randomness
Beautiful Katamari
Object placements are fixed after a first look
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arcania: Gothic 4
build, gear, and quest routing
Beautiful Katamari
Size-ordered pickup routing is the real scoring game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.