head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Gentle time-manipulation puzzles inside an authored emotional journey.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.
Arise: A Simple Story leans Execution (Practiced Mastery); inFamous Second Son leans Execution (Practiced Mastery).
inFamous Second Son leans a little harder on execution, though the gap is small.
Arise: A Simple Story
Light platforming with forgiving time-control assists
inFamous Second Son
Fluid traversal and aimed particle powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arise: A Simple Story
No opponent in this reflective journey
inFamous Second Son
DUP enemies run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arise: A Simple Story
Scenes are fixed and authored
inFamous Second Son
Seattle sandbox is deterministic
inFamous Second Son leans a little harder on optimization, though the gap is small.
Arise: A Simple Story
Time-scrubbing puzzles each have one clean solution
inFamous Second Son
Swapping power sets and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.