head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Gentle time-manipulation puzzles inside an authored emotional journey.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Arise: A Simple Story leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Tomb Raider (2013) leans a little harder on execution, though the gap is small.
Arise: A Simple Story
Light platforming with forgiving time-control assists
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Arise: A Simple Story
No opponent in this reflective journey
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arise: A Simple Story
Scenes are fixed and authored
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arise: A Simple Story
Time-scrubbing puzzles each have one clean solution
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.