head to head
Arkanoid DS asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A block-breaker testing paddle precision and reaction against accelerating ball physics.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Arkanoid DS leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid DS
Precise paddle control to keep the ball alive
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid DS
Solo block-breaker, no opponent to model
Super Mario Odyssey
No adaptive opponents whatsoever.
Arkanoid DS leans clearly harder on variance.
Arkanoid DS
Power-up drops are randomized each play
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Arkanoid DS
Brick-clearing order and angles reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.