head to head
Arkanoid DS asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A block-breaker testing paddle precision and reaction against accelerating ball physics.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Arkanoid DS leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Arkanoid DS leans a little harder on execution, though the gap is small.
Arkanoid DS
Precise paddle control to keep the ball alive
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid DS
Solo block-breaker, no opponent to model
Super Mario World
Scripted Koopas adapt to nothing
Arkanoid DS leans clearly harder on variance.
Arkanoid DS
Power-up drops are randomized each play
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arkanoid DS
Brick-clearing order and angles reward planning
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.