head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A tower-defense gacha where carefully placed operators hold lanes against scripted waves.

Optimization · Pure Optimization
Scheduling scarce time and resources across a base run by copies of yourself.
Arknights leans Optimization (Pure Optimization); The Alters leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arknights
Deployment is unhurried and pausable
The Alters
Third-person walking and menus, no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Arknights
Enemies follow published routes
The Alters
No adaptive opponent, only systems and story beats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arknights
Gacha rolls shape your roster
The Alters
Unscouted events and alter reactions surprise first runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arknights
Operator placement puzzles are fully solvable
The Alters
Time, resource and crew scheduling under deadlines is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.