head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A sprawling military simulator where realistic ballistics and planning beat reflexes.

Execution · Practiced Mastery
A basketball sim testing shot timing, play calling, and reading human opponents.
Arma 2 leans Execution (Competitive PvP); Tecmo Super NBA Basketball leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Ballistics, stance, and positioning over twitch aim
Tecmo Super NBA Basketball
Shot and steal timing decides plays
Arma 2 leans a little harder on reads, though the gap is small.
Arma 2
Human squads in PvP scenarios adapt
Tecmo Super NBA Basketball
Human opponents fake and adjust defenses
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Vast terrain hides enemy positions
Tecmo Super NBA Basketball
Shot success and stat rolls add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Doctrine, loadouts, and mission planning
Tecmo Super NBA Basketball
Play calling and roster management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.