head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A sprawling military simulator where realistic ballistics and planning beat reflexes.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Arma 2 leans Execution (Competitive PvP); Worms W.M.D leans Reads (Competitive PvP).
Arma 2 leans a little harder on execution, though the gap is small.
Arma 2
Ballistics, stance, and positioning over twitch aim
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Worms W.M.D leans a little harder on reads, though the gap is small.
Arma 2
Human squads in PvP scenarios adapt
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Vast terrain hides enemy positions
Worms W.M.D
Wind, crates and random terrain reshape options
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Arma 2
Doctrine, loadouts, and mission planning
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.