head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Raizing's chaotic arcade shooter where bullet dodging meets intricate rank and scoring systems.

Execution · Practiced Mastery
The fastest mainline Souls, distilling the formula into aggressive boss duels.
Armed Police Batrider leans Execution (Practiced Mastery); Dark Souls III leans Execution (Practiced Mastery).
Armed Police Batrider leans a little harder on execution, though the gap is small.
Armed Police Batrider
Dense bullet weaving and precise dodging at arcade speed
Dark Souls III
fast roll timing against aggressive scripted bosses
Dark Souls III leans a little harder on reads, though the gap is small.
Armed Police Batrider
Scripted enemy waves, no adaptive opponent
Dark Souls III
PvP invasions exist but are optional
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Armed Police Batrider
Rank system shifts slightly, patterns fully learnable
Dark Souls III
fixed encounters converge after first sight
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Armed Police Batrider
Scoring routes, medal chains, ship picks reward deep planning
Dark Souls III
movesets and builds are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.