head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A fast mech-action game where assembling the right build and piloting it hard both decide bosses.

Optimization · Practiced Mastery
Resource optimisation and scripted boss mastery carried by strong atmosphere and pacing.
Armored Core VI: Fires of Rubicon leans Execution (Practiced Mastery); Resident Evil Village leans Optimization (Practiced Mastery).
Armored Core VI: Fires of Rubicon leans a little harder on execution, though the gap is small.
Armored Core VI: Fires of Rubicon
Boss fights demand sharp dodges and stagger timing
Resident Evil Village
Accurate aiming and ammo discipline under varied enemy pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Armored Core VI: Fires of Rubicon
Campaign bosses are scripted; PvP is niche
Resident Evil Village
Enemies and boss phases are scripted, no adaptive modelling
Resident Evil Village leans a little harder on variance, though the gap is small.
Armored Core VI: Fires of Rubicon
Fixed encounters
Resident Evil Village
Minor crafting-drop variance; encounters are mostly fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Armored Core VI: Fires of Rubicon
Build crafting trivializes many bosses
Resident Evil Village
Merchant economy, weapon upgrades and area sequencing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.