head to head
Armored WarfarevsCommand & Conquer: Tiberian Sun
Armored Warfare leans Execution (Practiced Mastery); Command & Conquer: Tiberian Sun leans Optimization (Grand Arena).
Armored WarfareCommand & Conquer: Tiberian Sun
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads5 vs 6
Command & Conquer: Tiberian Sun leans harder on reads: NOD vs GDI asymmetry means opponent strategy must be predicted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization6 vs 7
Command & Conquer: Tiberian Sun leans harder on optimization: Harvester routing and unit counter choices are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

