Armored Warfare cover art
Practiced Masterytank combat MMO

Armored Warfare

Tank gunnery and positioning informed by matchup knowledge against human teams.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS5 /10VARIANCE3 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Leading shots and angling armor under fire is real gunnery skill

  2. Reads

    cheat: Out-predict an adaptive opponent

    5/10

    PvP flanks, baits and rotations against human crews

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Penetration rolls and unseen enemy positions add chaos

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Vehicle matchups, weak spots and map control are study material

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2015
Developer
Obsidian Entertainment
Platforms
PS4, PC, XONE
Modes
Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
IGDB critics
65/100
IGDB users
61/100
ShooterRacingSimulatorStrategyTacticalAdventureActionWarfare