head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Straightforward cover-shooting aim against fully scripted enemy waves.

Execution · Practiced Mastery
A survival-horror action game where managing scarce resources against scripted horrors is key.
Army of Two: The Devil's Cartel leans Execution (Practiced Mastery); Resident Evil 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two: The Devil's Cartel
Cover shooting rewards decent aim, nothing more
Resident Evil 3
aim and dodge timing against threats
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two: The Devil's Cartel
Cartel enemies follow scripted cover AI
Resident Evil 3
Nemesis is scripted, not truly adaptive
Resident Evil 3 leans a little harder on variance, though the gap is small.
Army of Two: The Devil's Cartel
Encounters replay identically
Resident Evil 3
item and enemy spawn randomness
Resident Evil 3 leans a little harder on optimization, though the gap is small.
Army of Two: The Devil's Cartel
Weapon customization adds light loadout math
Resident Evil 3
resource management and routing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.