head to head
Tom Clancy's Ghost Recon Wildlands asks more than Army of Two, and the gap is optimization.

Execution · Practiced Mastery
A co-op third-person shooter built around two mercenaries juggling enemy aggro together.

Optimization · Practiced Mastery
An open-world co-op shooter about scouting cartel bases and picking the cleanest approach.
Army of Two leans Execution (Practiced Mastery); Tom Clancy's Ghost Recon Wildlands leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Cover shooting and co-op timing
Tom Clancy's Ghost Recon Wildlands
Headshots, drone marking, and sync shots reward steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Army of Two
Aggro system is mappable, not adaptive
Tom Clancy's Ghost Recon Wildlands
Enemy AI is scripted patrol logic, not adaptive
Tom Clancy's Ghost Recon Wildlands leans a little harder on variance, though the gap is small.
Army of Two
Scripted setpieces
Tom Clancy's Ghost Recon Wildlands
Patrol spawns and reinforcements add mild unpredictability
Tom Clancy's Ghost Recon Wildlands leans clearly harder on optimization.
Army of Two
Weapon upgrades and aggro manipulation
Tom Clancy's Ghost Recon Wildlands
Outpost approach planning and skill unlocks carry progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.