head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
An interactive crime drama where timed family choices branch a scripted crisis toward multiple endings.

Optimization · Systems & Chaos
A scripted RPG-Maker horror testing puzzle-solving and route knowledge.
As Dusk Falls leans Optimization (Systems & Chaos); Mad Father leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Timed vote prompts create mild urgency but no skill ceiling
Mad Father
Light chase sequences barely test the hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Character arcs are scripted; no opponent adapts to your choices
Mad Father
Scripted horror events, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
As Dusk Falls
Branching outcomes obscure which paths are accessible from current state
Mad Father
Scares and puzzle items are unknown on first playthrough
As Dusk Falls leans a little harder on optimization, though the gap is small.
As Dusk Falls
Understanding the branching tree allows deliberate replays toward target endings
Mad Father
Item puzzles and ending routes are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.