head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Side-scrolling stealth that rewards memorising patrols and executing clean routes.

Optimization · Practiced Mastery
An action-command RPG where dodging and countering boss tells is half the battle.
Assassin's Creed Chronicles: China leans Optimization (Practiced Mastery); Mario & Luigi: Bowser's Inside Story leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: China
Stealth timing and climb precision punish sloppiness
Mario & Luigi: Bowser's Inside Story
Every attack and dodge is a timed action command.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: China
Guard patrols are fixed memorisable loops
Mario & Luigi: Bowser's Inside Story
Boss tells are fixed and learnable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: China
Everything is scripted and visible with study
Mario & Luigi: Bowser's Inside Story
Little randomness beyond minor drops.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: China
Routing perfect-stealth paths through guard patterns is the score game
Mario & Luigi: Bowser's Inside Story
Badges, gear, and learning attack patterns close fights.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Assassin's Creed Chronicles: China →
full breakdown
Mario & Luigi: Bowser's Inside Story →