head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Routing fixed guard layouts for clean high-score stealth runs.

Optimization · Practiced Mastery
Isometric co-op action puzzler that mixes twin-stick combat with tomb puzzles.
Assassin's Creed Chronicles: India leans Optimization (Practiced Mastery); Lara Croft and the Guardian of Light leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: India
Timed stealth runs demand clean movement inputs
Lara Croft and the Guardian of Light
Twin-stick aiming and timed platforming under fire
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: India
Guards follow rigid sight-cone scripts
Lara Croft and the Guardian of Light
Enemies spawn in fixed scripted waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: India
Layouts are fixed and fully learnable
Lara Croft and the Guardian of Light
Levels deterministic once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed Chronicles: India
Scoring gold on each screen is a routing puzzle
Lara Croft and the Guardian of Light
Puzzle solutions, relic loadouts, and score routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Assassin's Creed Chronicles: India →
full breakdown
Lara Croft and the Guardian of Light →