head to head
Assassin's Creed IIvsGhostwire: Tokyo
Assassin's Creed II leans Optimization (Practiced Mastery); Ghostwire: Tokyo leans Execution (Practiced Mastery).
Assassin's Creed IIGhostwire: Tokyo
Axis by axis
Execution4 vs 5
Ghostwire: Tokyo leans harder on execution: Aimed ether weaving and core-grab timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Ghostwire: Tokyo leans harder on variance: Light enemy spawn variation
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

