head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Execution · Practiced Mastery
A first-person supernatural adventure cleansing a spirit-emptied Tokyo with elemental hand magic.
Assassin's Creed II leans Optimization (Practiced Mastery); Ghostwire: Tokyo leans Execution (Practiced Mastery).
Ghostwire: Tokyo leans a little harder on execution, though the gap is small.
Assassin's Creed II
Counter-heavy combat stays forgiving
Ghostwire: Tokyo
Aimed ether weaving and core-grab timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Guards follow scripts
Ghostwire: Tokyo
Spirits attack on fixed scripts
Ghostwire: Tokyo leans a little harder on variance, though the gap is small.
Assassin's Creed II
Fixed world and missions
Ghostwire: Tokyo
Light enemy spawn variation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Villa economy and route planning, lightly
Ghostwire: Tokyo
Skill upgrades and ability usage are easily systematised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.