head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Ezio's Renaissance revenge tale of parkour, assassination, and villa-building across Italy.

Execution · Practiced Mastery
A gentle craft-world stroll testing light platforming and curiosity more than skill.
Assassin's Creed II leans Optimization (Practiced Mastery); Tearaway: Unfolded leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Counter-heavy combat stays forgiving
Tearaway: Unfolded
Gentle platforming with forgiving timing windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Guards follow scripts
Tearaway: Unfolded
No adaptive adversary anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Assassin's Creed II
Fixed world and missions
Tearaway: Unfolded
Papercraft world is fully scripted
Assassin's Creed II leans a little harder on optimization, though the gap is small.
Assassin's Creed II
Villa economy and route planning, lightly
Tearaway: Unfolded
Light puzzles and collectible routing, never demanding
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.